Version History

Pre-Alpha / 2013 Never released!!!!!!!
Originally there was just the "dimension were everything is unbalanced"

Yes, it was when I started making Super Ninja 2, except back then it was called T3HB3$TG@YM33V@R!!11!!!1

there was no That one field.

IT SUCKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Beta 1.0 / 11-20-2016
This was actually a series of small changes over the years, but each change will not be recorded here as they were never released.

Mostly everything good was added in this update.

Everything that already existed was polished.

A load of new spells, armors, and weapons were added

To summarize, everything that was stock junk was turned into custom junk (which is cooler).

BTW, youngster joey appears in this version.

Yeah I cant say very much about this update,can't I?

How about you try the game yourself!!!!!!

"Areas added in Beta 1.0"
 * Regular Progression way


 * Derpville
 * Route 1
 * Poop City
 * Zekul-Wekul woods
 * a crap ton of minor areas
 * Pre-Carrot town
 * Pre-route 2
 * Hidden sound village
 * The dark world
 * Dry, dry desert
 * Mt. Rubbish
 * The portal room
 * Nerd House!

Beta 1.11 / 11-22-2016
So after the release of Super Ninja 2 Beta 1.0, I realized that it didn't work.

So I released a working version, ya know, this one. (By the way, Beta 1.1 never existed.)

I also added the '''dimensional rift. '''

That's all, folks!

Beta 1.12 / 12-8-2016
Featuring Rick Astly.

Added some code, Cookie Clicker scenario, (Doesnt even work!)

General balancing and polishing. That's basically it.

You could call this "1.2's retarded cousin"

Beta 1.13 / 12-20-2016
Seizure mode has new modes.

And the Kanbei scenario works.

That's it This is the current public version of Super Ninja 2!!!!